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Rome total war formations
Rome total war formations






rome total war formations rome total war formations

Be careful though because they often become trapped along the edge of the battlefield and destroyed in combat.Īllows units to fire missiles whenever they are in range. Skirmishing units will fire their missiles when commanded too and run away from enemy units when they approach. Gives missile units the skirmish ability. Keep units in loose formation when there are lots of missile units, but otherwise keep units in tight formation. Tight units fight better in combat but are more susceptible to missiles, and vica versa for loose. Toggles the unit formation between loose and tight. When you have two armies on the field totalling more than twenty units and you haven't allowed the AI to control one of your armies it will also allow another unit to enter the battle. However, their banner won't flash white and they can be controlled again by selecting them and giving them an order or halting their retreat. The selected units will withdraw and act as if they are broken. Puts the selected units under AI control. Grouping allows the player to move a number of units to a single place, change their settings all at once or organize them with the group formation button (explained below). Each option is colour coded and explained here along with its hotkey (if any).Ĭancels all orders for the selected units. In the bottom right corner of the screen, a box similar to the one shown above will appear. In this article these different options will be outlined and I'll also show you how to make the most of them. In a battle, there are many options that can be set for your units which change their behaviour, formation or stats.








Rome total war formations